AoeStats
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Arena

510378821Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 43m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
1495
+11
🇹🇷 Byzantines · Türkiye
1470
+12
🇹🇷 Khmer · Türkiye
1408
+15
🇹🇷 Goths · Türkiye
1370
+17
🇵🇹 Magyars · Portugal
1415
-15
🇺🇸 Danes · United States
1390
-14
🇪🇸 Poles · Spain
1371
-13
🇵🇱 Varangians · Poland
1365
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,685 10:02 13:47 28:03 ⛏ Fast Castle
32 1,394 10:48 14:29 29:35 ⛏ Fast Castle
30 1,285 11:37 15:06 29:43 ⛏ Fast Castle
30 1,316 11:24 15:17 30:18 ⛏ Fast Castle
29 1,279 11:45 15:46 29:24 ⛏ Fast Castle
28 1,233 10:50 14:29 27:42 ⛏ Fast Castle
27 1,188 10:58 14:55 30:05 ⛏ Fast Castle
25 1,099 10:44 16:42 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,170 12,810 19,295 1,050 71,325 78,635
29,010 15,070 19,990 2,800 66,870 67,884
28,625 23,630 9,145 3,250 64,650 73,033
28,990 22,453 8,625 2,300 62,368 68,400
24,535 11,578 16,315 3,555 55,983 58,102
22,395 12,590 15,710 2,900 53,595 60,759
23,955 17,376 10,450 950 52,731 55,534
21,275 16,960 5,755 880 44,870 46,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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