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African Clearing

510315927Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 63m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
841
+16
🇨🇳 Lithuanians · China
840
+16
🇫🇷 Varangians · France
835
+16
🇨🇳 Khmer · China
834
+16
🇷🇺 Saxons · Russia
900
-18
🇨🇳 Wei · China
843
-16
🇲🇽 Ethiopians · Mexico
823
-15
🇨🇳 Gurjaras · China
806
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,282 16:10 27:44 35:45 ⛏ Fast Castle
26 1,674 13:23 23:01 38:55 ⛏ Fast Castle
21 1,323 14:01 18:28 39:20 ⛏ Fast Castle
21 1,317 14:24 26:08 40:26 ⚔ Archer Rush
20 1,258 15:30 21:46 33:57 ⛏ Fast Castle
19 1,206 12:15 30:00 33:35 ⚔ Scouts into Fast Imp
16 1,009 19:50 25:43 42:01 ⛏ Fast Castle
9 599 17:28 25:34 42:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,020 30,058 17,815 4,100 91,993 105,723
35,800 11,760 14,965 3,810 66,335 73,365
25,410 17,540 10,720 2,750 56,420 61,622
25,305 13,065 10,055 3,870 52,295 54,261
25,685 8,795 13,195 3,680 51,355 55,363
12,145 16,455 10,095 1,790 40,485 46,990
18,965 10,240 8,475 2,550 40,230 46,512
14,005 10,355 9,730 1,875 35,965 39,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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