AoeStats
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MegaRandom

509165138Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 48m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
1061
+18
🇨🇿 Danes · Czechia
1048
+18
🇨🇿 Romans · Czechia
1041
+18
🇩🇪 Magyars · Germany
1186
-21
1088
-18
🇩🇪 Khmer · Germany
1013
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,521 12:15 33:32 48:33 ⚔ Skirmisher Rush
28 1,357 10:10 15:25 31:47 ⛏ Fast Castle
27 1,297 11:18 15:44 43:14 ⛏ Fast Castle
23 1,142 9:43 19:48 39:23 ⚔ Scout Rush
22 1,060 10:51 19:12 40:57 ⚔ FC into Archers
19 927 11:29 25:35 40:01 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,225 12,945 16,630 2,350 62,150 68,479
22,465 10,795 5,565 3,000 41,825 44,311
15,260 11,725 11,785 950 39,720 48,114
13,125 15,799 8,095 860 37,879 39,434
15,515 7,175 9,625 2,410 34,725 42,600
9,650 10,070 3,950 355 24,025 27,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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