AoeStats
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Black Forest

508844347Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 7m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1156
+13
🇹🇷 Turks · Türkiye
1097
+15
🇨🇳 Persians · China
1065
+17
🇨🇳 Saxons · China
979
+20
🇪🇸 Sicilians · Spain
1239
-22
🇪🇸 Japanese · Spain
1068
-16
🇦🇺 Mongols · Australia
1017
-14
🇦🇺 Aztecs · Australia
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
47 364 — — —
43 330 — — —
23 177 — — —
22 174 — — —
18 143 — — —
9 67 — — —
7 56 — — —
5 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 310 50 0 1,710 1,790
1,150 389 0 0 1,539 1,745
1,250 250 0 0 1,500 1,696
850 375 50 0 1,275 1,296
850 273 50 0 1,173 1,128
700 350 0 0 1,050 902
500 250 0 0 750 1,412
150 0 0 0 150 514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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