Arabia
509509039Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
47m 51s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,844 analysed team-game players on Arabia.
CassianPrime
A
Feudal Age
10:39
vs 10:19
btm 41%
Castle Age
18:42
vs 22:29
top 14%
Imperial Age
33:43
vs 39:59
top 8%
eAPM
47
vs 31
top 20%
First military
16:33
vs 11:40
btm 21%
▲
Fast Castle Age at 18:42 — faster than 86% of analysed players on Arabia
▲
Fast Imperial Age at 33:43 — faster than 92% of analysed players on Arabia
▲
High eAPM (47) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 4s across the first 18:42
iamthemikey.hardy
C
Feudal Age
11:34
vs 10:19
btm 21%
Castle Age
22:24
vs 22:29
top 49%
Imperial Age
—
vs 39:59
btm 0%
eAPM
20
vs 31
btm 22%
First military
11:48
vs 11:40
btm 48%
▼
Slow Feudal Age at 11:34 — slower than 79% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▲
Town centers almost never idle — 7s across the first 22:24
Kyriokes
C
Feudal Age
10:09
vs 10:19
top 45%
Castle Age
24:54
vs 22:29
btm 23%
Imperial Age
45:13
vs 39:59
btm 18%
eAPM
30
vs 31
btm 47%
First military
13:10
vs 11:40
btm 36%
▼
Slow Castle Age at 24:54 — slower than 77% of analysed players on Arabia
▼
Slow Imperial Age at 45:13 — slower than 82% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 24:54
Invisible
B
Feudal Age
9:35
vs 10:19
top 28%
Castle Age
25:10
vs 22:29
btm 21%
Imperial Age
44:51
vs 39:59
btm 20%
eAPM
49
vs 31
top 17%
First military
11:50
vs 11:40
btm 48%
▲
Fast Feudal Age at 9:35 — faster than 72% of analysed players on Arabia
▼
Slow Castle Age at 25:10 — slower than 79% of analysed players on Arabia
▼
Slow Imperial Age at 44:51 — slower than 80% of analysed players on Arabia
▲
High eAPM (49) — top quarter of analysed players
▼
Town centers idle 3:24 of the first 25:10 — keep villagers queued