AoeStats
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Arena

509497244Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1039
+12
🇨🇴 Hindustanis · Colombia
1007
+13
🇺🇸 Saxons · United States
946
-13
🇺🇸 Vietnamese · United States
945
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,832 11:25 17:18 35:57 ⛏ Fast Castle
39 1,590 10:37 15:54 32:18 ⛏ Fast Castle
34 1,389 11:14 16:02 32:52 ⛏ Fast Castle
21 865 10:57 21:40 35:07 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,905 11,425 8,605 860 37,795 38,811
14,020 13,915 4,080 900 32,915 43,345
15,550 7,545 7,910 1,500 32,505 36,549
10,200 11,865 3,125 1,600 26,790 32,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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