AoeStats
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Oasis

509689093Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 26m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saracens · Czechia
1672
+8
🇨🇿 Mongols · Czechia
1494
+14
🇨🇿 Maya · Czechia
1364
+18
🇨🇿 Varangians · Czechia
1332
+20
🇩🇪 Wei · Germany
1527
-18
🇦🇪 Maya · United Arab Emirates
1425
-14
🇺🇸 Varangians · United States
1425
-14
1416
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 2,204 9:23 25:04 — ⚔ Archer Rush
65 1,738 9:32 17:57 — ⚔ Scout Rush
53 1,409 9:15 21:59 — ⚔ Archer Rush
37 989 9:47 13:52 — ⛏ Fast Castle
35 942 9:13 — —
30 811 9:08 22:44 — ⚔ Scout Rush
28 757 9:45 — — ⚔ Scout Rush
20 531 9:01 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,055 6,460 1,655 200 15,370 15,787
4,495 4,699 2,200 1,300 12,694 13,217
6,590 4,073 650 200 11,513 13,155
5,775 2,445 795 850 9,865 9,608
3,850 4,246 1,245 0 9,341 13,351
2,655 2,250 50 0 4,955 5,945
2,840 1,860 0 0 4,700 5,948
2,575 873 0 455 3,903 4,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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