AoeStats
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African Clearing

510587599Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 86m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1528
+16
🇹🇼 Mongols · Taiwan
1492
+18
🇬🇧 Huns · United Kingdom
1465
+19
🇦🇷 Maya · Argentina
1464
+19
🇹🇼 Varangians · Taiwan
1649
-22
🇹🇼 Mongols · Taiwan
1519
-18
🇹🇼 Maya · Taiwan
1515
-17
🇹🇼 Danes · Taiwan
1450
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,868 12:11 23:33 48:11 ⚔ Scout Rush
52 4,514 13:06 21:49 55:07 ⛏ Fast Castle
45 3,907 12:14 20:56 38:17 ⚔ Scout Rush
45 3,907 13:16 17:46 41:45 ⛏ Fast Castle
44 3,821 12:36 17:52 39:14 ⛏ Fast Castle
41 3,538 13:06 17:13 49:09 ⛏ Fast Castle
36 3,117 12:42 16:36 42:56 ⛏ Fast Castle
34 2,938 12:58 17:44 48:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,480 42,121 29,035 10,225 151,861 153,761
83,540 33,509 28,310 5,200 150,559 155,975
83,940 23,816 31,930 3,245 142,931 164,354
34,850 53,708 41,085 5,570 135,213 136,431
33,780 41,238 19,830 4,550 99,398 127,458
43,450 26,255 9,300 5,415 84,420 86,776
26,100 25,917 11,295 7,905 71,217 78,604
25,100 23,371 7,055 3,255 58,781 58,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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