AoeStats
← TheStupidBotOfc

Yucatan

510702188Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 45m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1158
+14
🇹🇼 Hindustanis · Taiwan
1087
+17
🇦🇷 Spanish · Argentina
1070
+17
🇮🇳 Mongols · India
1059
+18
🇲🇽 Magyars · Mexico
1148
-18
🇲🇽 Saxons · Mexico
1114
-17
🇲🇽 Varangians · Mexico
1092
-16
🇲🇽 Burgundians · Mexico
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,710 11:56 17:19 37:50 ⛏ Fast Castle
32 1,458 11:33 15:44 33:11 ⛏ Fish Boom FC
31 1,377 12:06 16:46 23:43 ◆ FC into Fast Imp
29 1,331 11:36 19:07 38:50 ⛏ Fast Castle
28 1,276 10:03 14:29 28:33 ⛏ Fast Castle
28 1,283 11:34 16:59 36:53 ⛏ Fast Castle
22 977 12:12 17:02 — ⛏ Fast Castle
18 824 12:12 18:33 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,510 17,568 17,800 1,400 60,278 72,397
26,690 17,530 8,010 2,055 54,285 73,013
18,070 17,800 10,580 6,800 53,250 69,011
16,895 11,672 7,665 2,350 38,582 44,346
13,610 10,595 6,980 5,500 36,685 38,782
13,385 14,281 5,580 2,750 35,996 38,068
12,450 8,218 5,210 2,115 27,993 31,319
7,280 5,968 1,650 1,130 16,028 22,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.