AoeStats
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Baltic

510698938Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,368 12:14 19:58 35:13 ⛏ Fish Boom into Galleys FC
30 1,262 10:06 26:53 40:37 ⛏ Fire Galleys into Fish Boom
28 1,207 11:22 16:11 28:44 ⛏ Fish Boom FC
22 936 11:59 21:42 36:30 ⚔ Fish Boom into Archers
16 670 9:46 18:59 33:11 ⛏ Fast Castle
14 611 12:02 20:28 32:18 ⛏ Fast Castle
11 476 12:40 — — ⚔ Fish Boom into Fire Galleys into Archers
10 411 12:22 19:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,815 21,391 15,875 5,510 61,591 66,289
21,305 21,785 12,795 950 56,835 71,312
19,150 9,950 9,885 2,350 41,335 50,161
19,220 11,440 4,725 2,680 38,065 42,111
12,070 9,332 6,235 2,090 29,727 31,104
9,050 9,940 6,520 860 26,370 29,121
4,800 3,955 320 100 9,175 10,734
2,400 3,556 480 160 6,596 8,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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