AoeStats
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Arena

510187185Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 41m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1108
+12
🇩🇪 Bengalis · Germany
1028
+16
🇫🇷 Spanish · France
999
+17
🇦🇷 Teutons · Argentina
874
+22
🇦🇷 Vietnamese · Argentina
1047
-18
🇵🇪 Danes · Peru
1037
-18
🇨🇱 Byzantines · Chile
1003
-16
🇦🇷 Varangians · Argentina
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,901 12:29 15:56 36:02 ⛏ Fast Castle
43 1,790 11:14 17:32 34:51 ⚔ Archer Rush
37 1,543 9:58 14:14 — ⛏ Fast Castle
24 1,019 8:29 15:16 33:11 ⛏ Fast Castle
18 735 10:15 18:58 36:33 ⛏ Fast Castle
17 721 10:58 15:05 28:52 ⛏ Fast Castle
17 702 12:05 15:58 — ⛏ Fast Castle
13 534 12:32 16:29 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,600 13,955 12,170 950 47,675 60,335
19,245 9,345 7,610 2,290 38,490 46,069
10,095 13,305 8,650 1,760 33,810 37,412
13,440 7,635 4,920 2,150 28,145 31,109
9,345 8,348 4,935 2,250 24,878 25,910
9,680 8,105 3,805 2,150 23,740 25,434
10,255 5,740 2,720 850 19,565 25,064
6,905 4,490 800 660 12,855 13,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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