Arena
509501759Analyzed4v4 RM
·
4d ago on Sep 27, 2026·
20m 53s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 526,368 analysed team-game players on Arena.
Quix
S
Feudal Age
10:43
vs 10:55
top 40%
Castle Age
14:41
vs 16:03
top 19%
Imperial Age
—
vs 32:17
btm 0%
eAPM
62
vs 27
top 2%
First military
15:29
vs 18:52
top 18%
▲
Fast Castle Age at 14:41 — faster than 81% of analysed players on Arena
▲
High eAPM (62) — top quarter of analysed players
▲
Early military at 15:29 (Conquistador) — earlier than 82% of analysed players on Arena
▲
Town centers almost never idle — 2s across the first 14:41
AceRx
S
Feudal Age
10:09
vs 10:55
top 18%
Castle Age
13:56
vs 16:03
top 4%
Imperial Age
—
vs 32:17
btm 0%
eAPM
56
vs 27
top 4%
First military
19:17
vs 18:52
btm 47%
▲
Fast Feudal Age at 10:09 — faster than 82% of analysed players on Arena
▲
Fast Castle Age at 13:56 — faster than 96% of analysed players on Arena
▲
High eAPM (56) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 0s across the first 13:56
老爱国炸鱼号
A
Feudal Age
8:37
vs 10:55
top 1%
Castle Age
19:09
vs 16:03
btm 21%
Imperial Age
—
vs 32:17
btm 0%
eAPM
41
vs 27
top 17%
First military
19:47
vs 18:52
btm 43%
▲
Fast Feudal Age at 8:37 — faster than 99% of analysed players on Arena
▼
Slow Castle Age at 19:09 — slower than 79% of analysed players on Arena
▲
High eAPM (41) — top quarter of analysed players
▲
Town centers almost never idle — 11s across the first 19:09
Gary_zZ
A
Feudal Age
11:19
vs 10:55
btm 34%
Castle Age
15:10
vs 16:03
top 32%
Imperial Age
—
vs 32:17
btm 0%
eAPM
43
vs 27
top 14%
First military
12:36
vs 18:52
top 5%
▲
High eAPM (43) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:36 (Scout Cavalry) — earlier than 95% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 15:10
HR itu
A
Feudal Age
10:53
vs 10:55
top 48%
Castle Age
14:38
vs 16:03
top 18%
Imperial Age
—
vs 32:17
btm 0%
eAPM
30
vs 27
top 42%
▲
Fast Castle Age at 14:38 — faster than 82% of analysed players on Arena
▼
Loom after the Feudal click (10:59) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:37
HR Whitecourt
S
Feudal Age
10:30
vs 10:55
top 30%
Castle Age
14:00
vs 16:03
top 5%
Imperial Age
—
vs 32:17
btm 0%
eAPM
51
vs 27
top 7%
First military
14:37
vs 18:52
top 12%
▲
Fast Feudal Age at 10:30 — faster than 70% of analysed players on Arena
▲
Fast Castle Age at 14:00 — faster than 95% of analysed players on Arena
▲
High eAPM (51) — top quarter of analysed players
▼
Loom after the Feudal click (15:15) — usually safest before it
▲
Early military at 14:37 (Battering Ram) — earlier than 88% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 14:00
HR Pinkman
S
Feudal Age
10:24
vs 10:55
top 27%
Castle Age
15:03
vs 16:03
top 29%
Imperial Age
—
vs 32:17
btm 0%
eAPM
50
vs 27
top 7%
First military
15:17
vs 18:52
top 17%
▲
Fast Feudal Age at 10:24 — faster than 73% of analysed players on Arena
▲
Fast Castle Age at 15:03 — faster than 71% of analysed players on Arena
▲
High eAPM (50) — top quarter of analysed players
▼
Loom after the Feudal click (8:41) — usually safest before it
▲
Early military at 15:17 (Varangian Guard) — earlier than 83% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 15:03
HR Sobek
S
Feudal Age
9:36
vs 10:55
top 7%
Castle Age
13:37
vs 16:03
top 2%
Imperial Age
—
vs 32:17
btm 0%
eAPM
49
vs 27
top 8%
First military
14:23
vs 18:52
top 11%
▲
Fast Feudal Age at 9:36 — faster than 93% of analysed players on Arena
▲
Fast Castle Age at 13:37 — faster than 98% of analysed players on Arena
▲
High eAPM (49) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 14:23 (Armored Elephant) — earlier than 89% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 13:37