AoeStats
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Arena

509501759Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 20m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1891
+17
🇨🇳 Koreans · China
1877
+17
🇺🇸 Spanish · United States
1764
+22
🇦🇷 Tatars · Argentina
1747
+21
🇨🇱 Gurjaras · Chile
1912
-20
🇨🇱 Celts · Chile
1895
-19
🇨🇱 Danes · Chile
1893
-19
🇨🇱 Bohemians · Chile
1885
-19
Player eAPM Actions Feudal Castle Imperial Opening
62 1,301 10:43 14:41 — ⛏ Fast Castle
56 1,172 10:09 13:56 — ⛏ Fast Castle
51 1,060 10:30 14:00 — ⛏ Fast Castle
50 1,054 10:24 15:03 — ⛏ Fast Castle
49 1,024 9:36 13:37 — ⛏ Fast Castle
43 890 11:19 15:10 — ⚔ FC into Scouts
41 853 8:37 19:09 — ⚔ Towers FC
30 622 10:53 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,770 4,010 450 200 9,430 9,842
5,125 3,575 410 200 9,310 9,413
4,200 2,753 930 850 8,733 8,722
5,080 2,544 890 200 8,714 9,218
3,625 3,878 985 100 8,588 9,900
3,800 2,570 500 405 7,275 7,734
3,935 2,600 485 200 7,220 7,508
3,400 1,088 250 1,300 6,038 6,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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