AoeStats
← HR Pinkman

Arabia

508620046Analyzed
1v1 RM · 8d ago on Sep 23, 2026· 53m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
2161
+15
🇨🇳 Danes · China
2140
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 3,967 8:51 20:23 38:37 ⚔ Scouts into Skirms
71 3,835 9:09 19:35 37:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,620 29,550 12,370 3,655 70,195 74,245
23,035 30,289 13,045 3,010 69,379 75,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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