AoeStats
← ZayaTruco

Arena

510203845Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
743
+14
🇧🇷 Britons · Brazil
677
+17
🇦🇷 Lithuanians · Argentina
676
+17
🇮🇹 Vietnamese · Italy
648
+18
🇷🇺 Bohemians · Russia
757
-19
🇺🇸 Danes · United States
727
-18
🇩🇴 Huns · Dominican Republic
706
-17
🇨🇴 Franks · Colombia
585
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,161 10:11 16:44 32:24 ⛏ Fast Castle
28 1,554 12:52 23:43 35:31 ⚔ FC into Skirms
20 1,094 13:28 22:16 41:00 ⛏ Fast Castle
19 1,060 13:44 21:45 37:14 ⚔ FC into Archers
18 983 14:03 20:18 37:15 ⛏ Fast Castle
12 695 11:12 16:32 35:19 ⛏ Fast Castle
12 654 11:11 18:04 36:02 ⛏ Fast Castle
9 510 13:01 19:09 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,600 34,003 20,960 1,850 84,413 95,186
21,795 25,215 16,795 3,715 67,520 84,438
25,580 16,255 17,900 1,815 61,550 76,289
29,725 9,220 18,120 2,700 59,765 65,759
19,630 21,550 13,425 2,050 56,655 61,484
15,105 12,735 8,140 2,500 38,480 44,448
14,785 13,335 8,690 1,660 38,470 41,074
12,080 12,295 6,960 900 32,235 37,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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