AoeStats
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MegaRandom

509754069Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 69m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1351
+14
🇧🇷 Britons · Brazil
1349
+14
🇨🇱 Vikings · Chile
1243
+18
🇨🇱 Mongols · Chile
1184
+20
🇺🇸 Georgians · United States
1337
-18
🇺🇸 Berbers · United States
1333
-18
🇬🇧 Danes · United Kingdom
1277
-16
🇹🇷 Saxons · Türkiye
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,873 11:03 23:33 42:03 ⚔ Archer Rush
39 2,683 11:24 25:02 44:01 ⚔ Archer Rush
36 2,516 8:50 26:14 47:32 ⚔ Scout Rush
34 2,334 10:36 22:10 41:25 ⚔ Scout Rush
26 1,816 10:02 20:56 54:08 ⚔ Scout Rush
26 1,808 10:41 22:33 49:15 ⚔ Scout Rush
25 1,697 9:55 21:56 47:21 ⚔ Scout Rush
14 947 12:25 22:52 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
34,840 17,996 19,810 3,525 76,171 96,808
23,140 29,106 16,120 6,025 74,391 89,804
30,085 15,995 20,090 3,650 69,820 79,797
24,265 28,950 12,195 4,405 69,815 76,417
17,130 20,570 12,735 5,020 55,455 73,891
22,120 16,003 13,970 2,700 54,793 59,251
15,405 13,954 13,135 2,050 44,544 48,200
9,750 8,723 2,365 5,000 25,838 27,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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