AoeStats
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Arena

509746733Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1337
+10
🇪🇸 Spanish · Spain
1231
+15
🇪🇸 Varangians · Spain
1153
+18
🇪🇸 Magyars · Spain
1116
+19
🇨🇱 Cumans · Chile
1261
-18
🇨🇱 Slavs · Chile
1200
-16
🇨🇴 Saxons · Colombia
1166
-14
🇪🇸 Persians · Spain
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,536 10:22 15:03 30:21 ⛏ Fast Castle
39 2,248 11:57 15:48 35:00 ⛏ Fast Castle
35 2,056 9:25 20:45 38:45 ⚔ Archer Rush
30 1,728 10:29 14:53 31:04 ⛏ Fast Castle
28 1,603 10:27 14:33 33:59 ⛏ Fast Castle
26 1,508 11:06 14:45 29:53 ⛏ Fast Castle
24 1,380 11:33 15:03 28:49 ⛏ Fast Castle
13 781 10:27 15:07 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,235 12,165 34,265 2,900 90,565 101,497
34,760 24,520 25,755 3,500 88,535 90,367
23,130 28,045 20,920 4,850 76,945 106,916
34,385 12,960 23,090 2,800 73,235 78,187
27,005 32,964 10,085 1,750 71,804 75,979
30,530 19,735 16,545 2,250 69,060 78,592
25,705 15,805 16,640 1,665 59,815 78,658
13,120 15,770 6,610 3,580 39,080 47,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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