AoeStats
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MegaRandom

509996559Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 29m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1360
+11
🇦🇷 Mongols · Argentina
1343
+12
🇺🇾 Spanish · Uruguay
1341
+12
🇦🇷 Burgundians · Argentina
1130
+19
🇨🇴 Muisca · Colombia
1309
-16
1242
-14
🇺🇸 Varangians · United States
1212
-12
🇺🇸 Danes · United States
1194
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 1,834 9:47 20:17 — ⚔ Scout Rush
50 1,481 10:18 21:41 — ⚔ Scout Rush
43 1,278 9:28 20:49 — ⛏ Fast Castle
35 1,045 10:59 20:03 —
35 1,047 9:10 20:27 — ⚔ Scout Rush
23 678 11:52 26:32 — ⚔ Scout Rush
22 645 9:07 21:25 — ⚔ Scout Rush
20 600 11:04 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,320 5,875 1,930 850 17,975 19,162
8,935 5,580 1,980 200 16,695 18,487
9,040 5,185 2,195 200 16,620 17,304
8,965 4,340 3,070 100 16,475 17,719
6,700 5,401 1,540 850 14,491 15,771
6,250 3,537 200 370 10,357 12,614
4,470 3,484 295 1,475 9,724 10,058
5,200 2,551 250 0 8,001 8,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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