AoeStats
← PNAL | Bebeganzo

Nomad

509986134Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 37m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1430
+9
🇨🇱 Varangians · Chile
1348
+12
🇺🇾 Spanish · Uruguay
1328
+13
🇦🇷 Byzantines · Argentina
1107
+23
🇦🇷 Khmer · Argentina
1334
-17
🇦🇷 Aztecs · Argentina
1307
-16
🇪🇸 Huns · Spain
1204
-12
🇦🇷 Saxons · Argentina
1200
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,814 15:35 23:35 — ⛏ Fish Boom
44 1,656 12:57 28:23 — ⚔ Scout Rush
41 1,523 15:12 24:14 34:20 ⚔ Fish Boom into Towers FC into Scouts
35 1,326 14:47 18:03 37:14 ⛏ Fish Boom FC
30 1,119 13:28 32:32 — ⚔ M@A into Towers into Archers
29 1,100 16:06 24:22 — ⚔ Fish Boom FC into Scouts
27 993 13:22 18:22 34:46 ⛏ Fish Boom FC
15 549 13:57 20:47 34:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,030 10,627 5,345 1,400 32,402 32,972
10,335 10,435 3,965 1,610 26,345 27,810
8,500 9,662 4,475 1,600 24,237 27,127
10,285 7,375 3,790 1,100 22,550 23,752
8,390 8,156 1,980 3,015 21,541 21,871
6,430 6,416 2,345 855 16,046 18,923
5,490 3,230 925 1,375 11,020 11,050
3,795 3,006 990 1,625 9,416 8,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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