AoeStats
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Oasis

509868052Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 20m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1278
+15
🇲🇽 Khitans · Mexico
1227
+17
1220
+18
🇧🇪 Saracens · Belgium
1208
+19
🇹🇼 Magyars · Taiwan
1276
-18
🇨🇳 Mongols · China
1257
-17
🇨🇳 Spanish · China
1255
-17
🇦🇺 Persians · Australia
1252
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 1,164 10:15 — — ⚔ Scout Rush
41 828 10:51 17:33 — ⛏ Fast Castle
36 723 10:37 — — ⚔ Archer Rush
32 636 9:31 — — ⚔ Archer Rush
31 617 10:24 14:48 — ⛏ Fast Castle
31 618 10:31 15:28 — ⛏ Fast Castle
28 555 10:23 19:41 — ⛏ Fast Castle
24 482 11:55 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,925 2,960 250 200 10,335 10,577
4,605 3,031 150 0 7,786 8,480
3,125 3,155 1,315 0 7,595 8,644
3,825 2,580 250 750 7,405 9,104
4,290 2,675 370 0 7,335 7,963
3,200 2,749 250 200 6,399 6,334
2,810 2,550 505 125 5,990 6,435
3,075 1,911 325 650 5,961 5,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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