AoeStats
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MegaRandom

508949596Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 47m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1259
+15
🇺🇸 Danes · United States
1204
+17
🇦🇷 Vietnamese · Argentina
1198
+18
🇺🇸 Magyars · United States
1184
+18
🇩🇪 Teutons · Germany
1284
-19
🇨🇳 Vikings · China
1239
-17
🇹🇼 Tupi · Taiwan
1217
-16
🇬🇧 Vietnamese · United Kingdom
1210
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,245 11:57 16:26 41:28 ⛏ Fast Castle
22 1,071 9:29 29:23 — ⚔ Champis into Towers
21 989 12:59 16:51 37:41 ⛏ Fish Boom FC
18 863 13:35 20:25 42:39 ⚔ Fish Boom into Archers
2 74 — — —
1 37 — — —
1 54 — — —
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,130 17,581 9,925 2,900 48,536 56,474
17,055 9,086 6,945 2,250 35,336 46,942
11,645 14,375 5,740 300 32,060 45,036
7,050 7,970 1,665 1,455 18,140 20,609
250 325 0 100 675 240
0 450 0 100 550 201
0 300 0 100 400 349
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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