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Lombardia

508940360Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 6m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
1454
+9
🇩🇪 Lithuanians · Germany
1343
+13
🇵🇱 Saxons · Poland
1304
+16
🇵🇱 Bohemians · Poland
1200
+20
🇨🇳 Varangians · China
1300
-15
1298
-15
🇨🇳 Vikings · China
1273
-14
🇫🇷 Mongols · France
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 545 — — —
70 486 — — —
46 322 — — —
41 286 — — —
41 288 — — —
28 193 — — —
26 184 — — —
25 177 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 250 0 0 1,800 2,032
1,300 209 50 0 1,559 1,831
1,050 309 50 0 1,409 1,628
1,050 275 0 0 1,325 1,380
950 275 50 0 1,275 1,452
700 300 0 0 1,000 1,119
700 250 0 0 950 1,390
750 150 0 0 900 1,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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