AoeStats
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MegaRandom

510071634Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 27m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
2052
+3
🇹🇼 Vietnamese · Taiwan
2036
+3
🇹🇼 Varangians · Taiwan
2008
+5
🇹🇼 Saxons · Taiwan
1987
+5
🇩🇪 Gurjaras · Germany
1841
-7
🇳🇱 Lithuanians · Netherlands
1641
-3
🇦🇺 Japanese · Australia
1599
-3
🇨🇳 Saxons · China
1586
-3
Player eAPM Actions Feudal Castle Imperial Opening
78 2,161 10:55 18:58 — ⚔ Fish Boom into Archers
68 1,861 9:32 18:40 — ⚔ Fish Boom into Scouts
68 1,878 11:58 21:22 — ⚔ Fish Boom into Archers into Skirms
60 1,663 9:34 19:03 — ⚔ Scout Rush
57 1,574 9:36 23:25 — ⚔ Archer Rush
53 1,452 11:02 14:52 — ⚔ FC into Archers
40 1,097 13:57 17:51 — ⛏ Fish Boom FC into Fire Galleys
37 1,018 11:45 16:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,145 8,504 4,105 100 21,854 22,170
8,655 8,145 3,500 200 20,500 20,320
6,425 6,530 4,005 100 17,060 16,654
8,840 4,517 2,210 135 15,702 16,054
5,175 6,749 3,605 105 15,634 15,781
6,080 5,093 2,875 100 14,148 14,070
5,280 5,534 2,495 200 13,509 14,947
4,175 4,246 1,170 325 9,916 10,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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