AoeStats
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Black Forest

509072636Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 34m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Danes · Morocco
2118
+11
🇨🇳 Persians · China
1876
+21
🇨🇳 Lithuanians · China
1820
+23
🇨🇳 Malay · China
1750
+25
🇹🇼 Danes · Taiwan
2094
-24
🇹🇼 Persians · Taiwan
2085
-24
🇹🇼 Britons · Taiwan
2052
-23
🇹🇼 Saxons · Taiwan
1708
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,015 11:31 14:48 29:26 ⛏ Fish Boom FC
57 1,938 12:46 16:51 28:14 ⛏ Fish Boom FC
48 1,639 9:40 19:01 — ⚔ Fish Boom into Towers FC
47 1,621 9:50 14:10 26:34 ⛏ Fish Boom FC
46 1,556 11:28 15:06 29:30 ⛏ Fish Boom FC
43 1,482 10:48 18:50 25:11 ⛏ Fish Boom FC
42 1,423 11:14 15:49 29:29 ⛏ Fish Boom FC
38 1,295 11:46 15:47 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,280 17,534 7,575 4,200 53,589 58,559
14,550 23,611 11,795 915 50,871 53,517
20,065 16,515 12,145 950 49,675 50,583
22,975 14,565 7,740 3,555 48,835 50,669
16,205 20,289 5,815 1,070 43,379 46,256
11,615 14,016 4,465 1,940 32,036 33,627
12,425 10,765 3,615 1,410 28,215 29,504
11,320 9,824 5,170 1,350 27,664 29,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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