AoeStats
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Arabia

509066649Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 5m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
2079
+7
🇹🇼 Varangians · Taiwan
2069
+8
🇹🇼 Britons · Taiwan
2034
+9
🇹🇼 Saxons · Taiwan
1663
+22
🇨🇳 Saxons · China
2002
-17
🇫🇷 Britons · France
1850
-11
🇨🇳 Franks · China
1836
-11
🇨🇳 Varangians · China
1731
-7
Player eAPM Actions Feudal Castle Imperial Opening
100 584 — — —
79 463 — — —
65 379 — — —
63 370 — — —
62 363 — — —
61 353 — — —
42 245 — — —
39 229 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 225 0 0 1,375 1,540
900 228 0 0 1,128 1,330
900 225 0 0 1,125 1,248
900 225 0 0 1,125 1,205
800 250 0 0 1,050 1,051
700 225 0 0 925 1,052
750 143 0 0 893 1,177
550 278 50 0 878 1,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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