AoeStats
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Arabia

509064645Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 20m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
2072
+7
🇹🇼 Varangians · Taiwan
2062
+7
🇹🇼 Britons · Taiwan
2025
+9
🇹🇼 Saxons · Taiwan
1640
+23
🇨🇳 Saxons · China
2020
-18
🇨🇳 Mongols · China
1847
-11
🇯🇵 Magyars · Japan
1775
-9
🇨🇳 Poles · China
1739
-8
Player eAPM Actions Feudal Castle Imperial Opening
87 1,797 8:31 — — ⚔ Archer Rush
81 1,660 8:53 — — ⚔ Scout Rush
65 1,331 8:31 — — ⚔ M@A into Archers
63 1,301 9:20 20:21 — ⚔ Archer Rush
62 1,266 8:47 — — ⚔ Scout Rush
61 1,255 8:48 — — ⚔ Scout Rush
56 1,157 8:58 — — ⚔ Scout Rush
50 1,030 8:45 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,100 3,656 2,165 125 10,046 10,392
5,350 3,228 350 0 8,928 9,023
5,215 3,180 150 0 8,545 8,803
3,450 2,870 1,725 125 8,170 8,216
3,550 2,899 1,605 0 8,054 10,349
4,730 3,059 150 0 7,939 8,476
3,050 2,916 1,560 125 7,651 7,561
3,475 2,978 50 0 6,503 7,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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