AoeStats
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Nomad

509061385Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 21m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1861
+22
🇨🇳 Danes · China
1649
+28
🇺🇸 Mapuche · United States
1565
+29
🇧🇴 Wu · Bolivia
1550
+28
🇹🇼 Varangians · Taiwan
2103
-31
🇹🇼 Varangians · Taiwan
2091
-29
🇹🇼 Vietnamese · Taiwan
2054
-29
🇹🇼 Danes · Taiwan
1658
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 1,093 — — — ⛏ Fish Boom
46 973 13:33 17:14 — ⛏ Fish Boom FC
45 958 14:38 20:14 — ⛏ Fish Boom FC
44 936 13:24 — — ⛏ Fish Boom into Galleys
43 907 14:41 — — ⛏ Fish Boom
42 884 12:39 16:16 — ⛏ Fish Boom FC
41 882 13:35 18:09 — ⛏ Fish Boom FC into Fire Galleys
34 725 15:50 20:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,075 6,275 1,625 200 12,175 11,737
4,025 5,221 1,340 870 11,456 10,628
3,800 5,328 980 200 10,308 9,908
4,050 4,440 875 300 9,665 9,365
3,150 5,164 730 225 9,269 9,818
4,050 3,742 700 225 8,717 9,004
3,200 1,814 50 200 5,264 4,578
2,650 2,283 100 0 5,033 5,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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