AoeStats
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Arena

509029848Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 93m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
897
+13
🇲🇽 Varangians · Mexico
811
+16
🇲🇽 Bohemians · Mexico
832
-15
🇲🇽 Italians · Mexico
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,937 9:53 15:17 30:49 ⛏ Fast Castle
34 3,169 11:19 16:09 33:02 ⛏ Fast Castle
15 1,373 15:45 35:00 86:53 ⛏ Fast Castle
14 1,273 11:53 20:01 32:33

Resources

Player Food Wood Gold Stone Spent Collected
58,785 43,455 41,890 4,855 148,985 214,055
56,545 39,610 27,820 2,555 126,530 137,474
42,850 30,510 9,340 4,555 87,255 94,213
22,595 21,770 8,565 1,750 54,680 65,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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