AoeStats
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Arena

509024612Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 59m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
918
+12
🇦🇷 Britons · Argentina
910
+12
🇲🇽 Danes · Mexico
844
-12
🇲🇽 Italians · Mexico
821
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,591 10:32 18:39 41:07 ⛏ Fast Castle
29 1,732 12:30 16:43 35:52 ⛏ Fast Castle
19 1,108 9:42 19:50 39:23 ⛏ Fast Castle
15 900 12:04 22:10 —

Resources

Player Food Wood Gold Stone Spent Collected
22,005 25,205 17,610 1,605 66,425 73,790
24,895 18,028 14,985 2,175 60,083 65,154
24,880 15,825 7,965 3,550 52,220 55,697
18,005 18,765 9,780 1,730 48,280 50,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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