AoeStats
← Marta

African Clearing

510640455Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 63m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1285
+14
🇻🇳 Cumans · Vietnam
1246
+16
🇦🇷 Mongols · Argentina
1201
+18
🇦🇷 Saxons · Argentina
1191
+18
🇵🇹 Khmer · Portugal
1280
-18
🇩🇪 Varangians · Germany
1257
-17
🇩🇪 Poles · Germany
1233
-16
🇺🇸 Khmer · United States
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,178 14:41 25:40 45:09 ⛏ Fast Castle
50 3,195 13:28 26:29 45:56 ⚔ Archers into Scouts
37 2,368 12:33 18:46 41:33 ⚔ Scout Rush
35 2,220 14:00 18:20 47:02 ⛏ Fast Castle
32 2,035 12:16 15:42 — ⛏ Fast Castle
31 1,979 13:27 18:36 51:53 ⛏ Fast Castle
25 1,564 13:47 18:16 40:49 ⛏ Fast Castle
22 1,369 14:04 25:28 42:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,775 13,400 47,815 2,050 115,040 120,589
28,145 22,785 23,650 3,605 78,185 89,551
26,395 28,459 17,835 3,905 76,594 83,543
26,810 28,155 15,835 5,150 75,950 89,761
30,155 19,680 15,830 3,215 68,880 70,356
24,325 12,543 10,275 2,470 49,613 52,642
22,970 15,972 8,570 975 48,487 52,064
13,850 8,877 1,400 555 24,682 25,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.