AoeStats
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Arena

509631026Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1392
+14
🇺🇸 Mapuche · United States
1326
+17
🇹🇷 Poles · Türkiye
1322
+17
🇨🇳 Britons · China
1318
+17
🇹🇼 Danes · Taiwan
1398
-19
🇨🇳 Spanish · China
1333
-16
🇹🇼 Varangians · Taiwan
1319
-15
🇹🇼 Persians · Taiwan
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,057 9:52 13:24 29:09 ⛏ Fast Castle
46 2,449 10:08 14:08 32:48 ⛏ Fast Castle
40 2,124 8:44 13:12 30:04 ⛏ Fast Castle
38 2,034 10:03 14:04 31:50 ⛏ Fast Castle
37 1,965 10:19 14:08 29:35 ⛏ Fast Castle
31 1,664 10:36 14:30 39:36 ⚔ FC into Skirms
30 1,578 10:31 14:46 35:03 ⛏ Fast Castle
29 1,537 10:23 15:52 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,150 17,405 27,975 3,030 93,560 104,714
36,440 24,020 22,810 5,100 88,370 105,756
53,045 12,015 19,365 3,650 88,075 90,967
39,375 21,030 22,385 2,250 85,040 90,746
42,895 20,740 16,870 4,350 84,855 95,197
25,130 24,900 10,400 7,400 67,830 71,556
19,440 19,220 7,820 1,595 48,075 57,012
19,265 13,650 8,545 1,735 43,195 45,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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