AoeStats
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Fortress

509597453Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,989 6:34 13:14 40:12 ⛏ Fast Castle
45 1,887 6:50 9:52 25:06 ⛏ Fast Castle
42 1,777 6:29 10:25 — ⛏ Fast Castle
35 1,456 7:32 11:06 32:38 ⛏ Fast Castle
35 1,490 6:46 12:23 31:30 ⛏ Fast Castle
34 1,422 8:03 12:25 25:57 ⛏ Fast Castle
28 1,194 6:27 10:16 24:51 ⛏ Fast Castle
24 1,006 8:39 12:35 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,295 12,840 21,530 3,895 76,560 86,545
29,705 21,795 21,205 2,020 74,725 80,504
25,425 19,145 12,435 2,585 59,590 64,577
26,645 22,755 4,800 2,015 56,215 60,980
21,890 13,190 13,910 3,650 52,640 55,790
24,835 14,415 9,150 1,860 50,260 55,592
19,855 12,280 9,770 2,250 44,155 49,194
11,940 10,841 3,595 1,620 27,996 32,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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