AoeStats
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MegaRandom

509149867Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 33m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1461
+11
🇨🇳 Franks · China
1446
+12
🇨🇦 Italians · Canada
1415
+13
🇲🇽 Aztecs · Mexico
1390
+14
🇫🇮 Sicilians · Finland
1381
-14
🇫🇮 Magyars · Finland
1350
-12
🇫🇮 Saxons · Finland
1345
-12
🇫🇮 Danes · Finland
1338
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,972 13:00 25:14 — ⚔ Drush into Archers
53 1,764 9:56 27:32 — ⚔ Skirmisher Rush
49 1,642 12:18 15:45 — ⛏ Fast Castle
47 1,561 10:37 22:24 — ⚔ Scout Rush
38 1,268 10:50 15:36 — ⛏ Fast Castle
34 1,148 10:56 22:35 — ⚔ Scout Rush
29 960 11:47 16:14 — ⛏ Fast Castle
26 877 11:48 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,810 8,484 2,900 1,730 26,924 29,172
10,825 6,545 5,020 725 23,115 25,185
10,305 6,649 3,370 1,060 21,384 21,811
11,025 6,182 1,055 1,410 19,672 20,259
10,420 5,213 3,545 200 19,378 19,859
8,445 3,856 3,815 810 16,926 16,699
8,275 5,633 2,100 665 16,673 19,316
7,090 5,757 645 1,320 14,812 15,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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