Pilgrims
509048633Analyzed4v4 RM
·
7d ago on Sep 25, 2026·
44m 27s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 60,534 analysed team-game players on Pilgrims.
Lothwen
B
Feudal Age
13:29
vs 12:02
btm 21%
Castle Age
17:30
vs 19:26
top 28%
Imperial Age
34:47
vs 36:19
top 40%
eAPM
38
vs 26
top 19%
First military
14:12
vs 13:34
btm 44%
▼
Slow Feudal Age at 13:29 — slower than 79% of analysed players on Pilgrims
▲
Fast Castle Age at 17:30 — faster than 72% of analysed players on Pilgrims
▲
High eAPM (38) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 17:53 of the first 17:30 — keep villagers queued
ahjol
C
Feudal Age
11:46
vs 12:02
top 43%
Castle Age
28:17
vs 19:26
btm 5%
Imperial Age
42:53
vs 36:19
btm 17%
eAPM
50
vs 26
top 5%
First military
12:08
vs 13:34
top 31%
▼
Slow Castle Age at 28:17 — slower than 95% of analysed players on Pilgrims
▼
Slow Imperial Age at 42:53 — slower than 83% of analysed players on Pilgrims
▲
High eAPM (50) — top quarter of analysed players
▼
Town centers idle 19:45 of the first 20:49 — keep villagers queued
usqyn
B
Feudal Age
12:30
vs 12:02
btm 39%
Castle Age
19:31
vs 19:26
btm 49%
Imperial Age
29:13
vs 36:19
top 10%
eAPM
28
vs 26
top 44%
First military
12:50
vs 13:34
top 41%
▲
Fast Imperial Age at 29:13 — faster than 90% of analysed players on Pilgrims
▼
Loom after the Feudal click (17:30) — usually safest before it
▼
Town centers idle 17:49 of the first 19:31 — keep villagers queued
riduridu_
A
Feudal Age
10:32
vs 12:02
top 14%
Castle Age
17:59
vs 19:26
top 34%
Imperial Age
41:01
vs 36:19
btm 24%
eAPM
90
vs 26
top 0%
First military
11:54
vs 13:34
top 28%
▲
Fast Feudal Age at 10:32 — faster than 86% of analysed players on Pilgrims
▼
Slow Imperial Age at 41:01 — slower than 76% of analysed players on Pilgrims
▲
High eAPM (90) — top quarter of analysed players
▼
Town centers idle 17:12 of the first 17:58 — keep villagers queued
Bizzy
A
Feudal Age
11:09
vs 12:02
top 28%
Castle Age
15:06
vs 19:26
top 5%
Imperial Age
38:02
vs 36:19
btm 39%
eAPM
40
vs 26
top 16%
First military
15:57
vs 13:34
btm 30%
▲
Fast Feudal Age at 11:09 — faster than 72% of analysed players on Pilgrims
▲
Fast Castle Age at 15:06 — faster than 95% of analysed players on Pilgrims
▲
High eAPM (40) — top quarter of analysed players
▼
Loom after the Feudal click (10:53) — usually safest before it
▼
Town centers idle 14:24 of the first 15:06 — keep villagers queued
安心
A
Feudal Age
11:37
vs 12:02
top 39%
Castle Age
16:13
vs 19:26
top 14%
Imperial Age
—
vs 36:19
btm 0%
eAPM
36
vs 26
top 23%
First military
14:44
vs 13:34
btm 39%
▲
Fast Castle Age at 16:13 — faster than 86% of analysed players on Pilgrims
▲
High eAPM (36) — top quarter of analysed players
▼
Town centers idle 4:15 of the first 16:13 — keep villagers queued
向阳花
B
Feudal Age
10:12
vs 12:02
top 9%
Castle Age
25:49
vs 19:26
btm 10%
Imperial Age
40:00
vs 36:19
btm 28%
eAPM
34
vs 26
top 28%
First military
10:19
vs 13:34
top 10%
▲
Fast Feudal Age at 10:12 — faster than 91% of analysed players on Pilgrims
▼
Slow Castle Age at 25:49 — slower than 90% of analysed players on Pilgrims
▼
Loom never researched — one lost villager costs more
▲
Early military at 10:19 (Hulk) — earlier than 90% of analysed players on Pilgrims
▼
Town centers idle 26:01 of the first 25:49 — keep villagers queued
297539664
A
Feudal Age
13:15
vs 12:02
btm 25%
Castle Age
16:00
vs 19:26
top 12%
Imperial Age
31:20
vs 36:19
top 19%
eAPM
54
vs 26
top 4%
First military
20:51
vs 13:34
btm 9%
▼
Slow Feudal Age at 13:15 — slower than 75% of analysed players on Pilgrims
▲
Fast Castle Age at 16:00 — faster than 88% of analysed players on Pilgrims
▲
Fast Imperial Age at 31:20 — faster than 81% of analysed players on Pilgrims
▲
High eAPM (54) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:51 (Battle Elephant) — later than 91% of analysed players on Pilgrims
▼
Town centers idle 6:31 of the first 16:00 — keep villagers queued