AoeStats
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Pilgrims

509048633Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1419
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1414
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1495
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Player eAPM Actions Feudal Castle Imperial Opening
90 3,986 10:32 17:59 41:01 ⛏ Fish Boom FC
54 2,421 13:15 16:00 31:20 ⛏ Fish Boom FC
50 2,236 11:46 28:17 42:53 ⚔ Fish Boom into Scouts
40 1,795 11:09 15:06 38:02 ⛏ Fish Boom FC
38 1,701 13:29 17:30 34:47 ⛏ Fish Boom FC
36 1,609 11:37 16:13 — ⛏ Fish Boom FC
34 1,510 10:12 25:49 40:00 ◆ Fire Galleys FC
28 1,229 12:30 19:31 29:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,465 20,217 8,945 4,595 54,222 60,580
24,425 16,999 11,370 1,370 54,164 60,431
8,890 22,070 9,060 3,005 43,025 44,543
16,070 10,882 8,380 2,250 37,582 42,808
8,750 18,820 7,310 1,455 36,335 37,984
9,575 11,540 4,455 3,085 28,655 33,592
11,845 10,300 3,810 1,850 27,805 29,058
10,375 9,788 4,595 985 25,743 29,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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