AoeStats
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Oasis

510215252Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
680
+12
🇲🇽 Burgundians · Mexico
642
+14
🇨🇱 Britons · Chile
642
+14
🇺🇸 Mongols · United States
554
+17
🇺🇸 Koreans · United States
606
-15
🇭🇰 Celts · Hong Kong SAR China
589
-14
🇵🇪 Vietnamese · Peru
585
-14
🇦🇷 Burgundians · Argentina
582
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,303 11:43 24:31 39:45 ⛏ Fast Castle
20 1,043 12:23 27:56 — ⚔ Scout Rush
17 920 12:35 24:08 38:44 ⛏ Fast Castle
16 847 14:31 24:57 38:14 ⛏ Fast Castle
16 834 13:28 19:58 44:18 ⛏ Fast Castle
14 747 10:14 21:43 37:03 ⛏ Fast Castle
11 555 16:16 26:38 37:44 ⚔ Drush FC
10 550 12:44 21:21 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 18,235 18,930 1,820 68,135 78,081
15,325 24,000 14,550 1,500 55,375 80,529
19,760 19,365 6,200 4,250 49,575 58,938
25,320 9,780 8,755 2,960 46,815 56,743
18,210 12,805 9,830 1,310 42,155 48,543
17,500 11,497 9,110 1,400 39,507 49,043
11,355 12,574 3,240 850 28,019 41,473
7,200 7,415 4,240 1,180 20,035 25,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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