AoeStats
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Nomad

508717869Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1118
+16
🇹🇷 Varangians · Türkiye
1080
+17
🇹🇷 Danes · Türkiye
1058
+18
🇹🇷 Dravidians · Türkiye
1043
+19
🇬🇧 Huns · United Kingdom
1134
-19
1124
-18
🇫🇮 Koreans · Finland
1100
-17
🇨🇴 Turks · Colombia
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,499 15:20 28:52 33:49 ⛏ Fish Boom into Fast Imp
30 1,354 16:34 28:15 42:52 ⚔ Fish Boom into Archers
23 1,031 15:23 20:06 36:08 ⚔ Fish Boom into Scouts
23 1,049 16:31 21:48 33:45 ⛏ Fish Boom into Galleys FC
23 1,060 16:15 20:28 38:05 ⛏ Fish Boom FC
22 987 14:22 22:38 37:18 ⛏ Fish Boom into Fire Galleys FC
18 812 14:41 18:31 39:52 ⛏ Fish Boom FC
15 687 14:35 21:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,920 32,885 12,105 4,350 71,260 75,487
18,435 16,238 11,415 1,800 47,888 54,290
15,520 11,445 11,020 3,510 41,495 43,934
13,190 16,245 6,975 1,500 37,910 45,812
15,795 13,610 3,490 1,800 34,695 35,815
13,755 8,015 5,740 2,900 30,410 34,878
8,065 9,293 5,535 2,360 25,253 26,876
4,725 4,043 645 2,650 12,063 13,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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