AoeStats
← Marcus Aurelius

African Clearing

510648074Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 71m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1092
+15
🇦🇷 Bohemians · Argentina
1069
+16
🇳🇿 Maya · New Zealand
1065
+16
🇩🇪 Vietnamese · Germany
1055
+18
🇺🇸 Persians · United States
1085
-17
🇨🇦 Vietnamese · Canada
1085
-17
🇬🇹 Varangians · Guatemala
1069
-16
🇺🇸 Byzantines · United States
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,179 15:12 19:22 45:19 ⛏ Fast Castle
38 2,710 12:55 21:15 64:16 ⚔ Towers FC
35 2,490 13:47 20:47 42:54 ⚔ FC into Scouts
32 2,305 17:25 22:26 46:05 ⛏ Fast Castle
19 1,353 12:51 18:48 43:37 ⛏ Fast Castle
17 1,221 16:42 23:05 46:38 ⚔ FC into Archers
16 1,165 13:17 26:29 48:27 ⚔ Archer Rush
13 962 19:50 29:52 70:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,160 29,850 17,495 4,455 91,960 94,442
43,570 12,585 31,740 3,000 90,895 112,661
28,010 33,750 16,610 5,335 83,705 94,337
32,365 21,935 16,985 4,425 75,710 75,929
14,925 27,890 17,710 3,750 64,275 114,498
21,875 22,815 10,050 3,600 58,340 69,270
15,635 18,429 7,790 1,935 43,789 51,205
7,700 8,359 4,510 1,900 22,469 23,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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