AoeStats
← Marcus Aurelius

Black Forest

510437538Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 24m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1077
+13
🇺🇸 Danes · United States
1051
+14
🇧🇷 Ethiopians · Brazil
1033
-14
🇧🇷 Spanish · Brazil
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 495 15:36 23:52 — ⛏ Fish Boom FC
18 429 13:10 16:59 — ⛏ Fast Castle
11 259 12:26 21:03 — ⛏ FC into Fish Boom
10 235 12:55 18:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,430 3,715 575 750 9,470 10,178
4,645 2,475 915 750 8,785 10,279
3,420 4,224 200 235 8,079 9,345
4,050 3,440 200 310 8,000 8,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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