AoeStats
← Marcus Aurelius

Black Forest

510224071Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 42m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1061
+16
🇺🇸 Danes · United States
1034
+17
🇨🇳 Magyars · China
1070
-17
🇺🇸 Wu · United States
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,637 11:08 16:42 36:37 ⛏ Fast Castle
29 1,207 14:15 23:56 — ⚔ Scout Rush
18 780 12:58 17:15 — ⛏ Fast Castle
10 434 9:49 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,620 14,630 5,805 950 39,005 42,913
12,945 5,067 9,275 185 27,472 29,594
14,220 5,626 4,375 1,635 25,856 34,728
6,570 6,005 2,465 2,895 17,935 20,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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