AoeStats
← Chino_malo

Arena

510225457Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 68m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
996
+13
🇨🇱 Britons · Chile
930
+16
🇨🇱 Teutons · Chile
930
+16
🇵🇪 Saxons · Peru
964
-17
🇵🇪 Danes · Peru
936
-15
🇵🇪 Bohemians · Peru
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,311 10:45 14:17 27:55 ⛏ Fast Castle
33 2,237 12:10 16:29 31:10 ⛏ Fast Castle
31 2,138 12:31 17:14 29:18 ⛏ Fast Castle
28 1,939 12:33 19:19 37:21
28 1,880 10:27 18:26 30:41 ⛏ Fast Castle
19 1,327 11:22 19:25 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,770 29,540 15,435 4,655 88,400 92,028
26,190 27,900 18,030 3,580 75,700 120,685
13,635 31,863 18,260 4,295 68,053 83,359
24,050 19,650 16,540 2,850 63,090 76,183
32,680 12,670 13,340 3,115 61,805 68,556
18,835 19,080 7,085 2,640 47,640 48,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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