AoeStats
← Chino_malo

Black Forest

510218208Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 67m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
981
+15
🇨🇱 Ethiopians · Chile
913
+17
🇨🇱 Teutons · Chile
913
+17
🇵🇪 Saxons · Peru
981
-17
🇵🇪 Danes · Peru
953
-17
🇵🇪 Gurjaras · Peru
902
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,302 11:17 15:25 32:01 ⛏ Fast Castle
31 2,104 12:55 18:26 34:40 ⛏ Fast Castle
31 2,072 13:05 18:08 32:22 ⛏ Fast Castle
30 2,016 12:37 17:26 35:52 ⛏ Fast Castle
21 1,394 12:55 17:06 34:09 ⛏ Fast Castle
18 1,180 13:20 19:56 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,705 24,878 27,995 4,365 96,943 117,381
30,485 33,880 18,475 3,790 86,630 94,526
31,440 23,302 22,990 3,155 80,887 92,341
29,310 21,413 16,320 3,105 70,148 108,390
23,620 20,623 13,435 4,825 62,503 110,546
14,200 12,032 3,640 1,610 31,482 32,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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