AoeStats
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African Clearing

510393656Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
1025
+16
🇲🇽 Lithuanians · Mexico
1007
+17
🇨🇳 Varangians · China
999
+41
🇬🇧 Cumans · United Kingdom
985
+18
🇹🇷 Magyars · Türkiye
1036
-17
🇳🇱 Spanish · Netherlands
1031
-17
🇪🇸 Gurjaras · Spain
1025
-17
🇫🇷 Saxons · France
1024
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,927 14:36 18:49 43:29 ⚔ Drush into Scouts FC
26 1,458 13:23 17:25 42:16 ⛏ Fast Castle
22 1,212 14:49 22:51 36:44 ⛏ Fast Castle
19 1,043 16:21 24:09 51:35 ⚔ Scout Rush
15 856 12:50 18:43 38:23 ⛏ Fast Castle
14 785 14:51 19:36 — ⛏ Fast Castle
13 726 15:07 21:27 — ⛏ Fish Boom FC
12 684 13:06 20:07 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,890 13,325 18,995 2,400 63,610 77,105
26,235 13,730 13,135 7,050 60,150 66,285
32,510 13,420 6,355 2,585 54,870 61,841
25,895 10,170 9,905 3,350 49,320 53,694
16,250 6,235 10,425 300 33,210 33,878
13,350 12,410 5,435 1,705 32,900 36,121
11,735 10,920 4,725 1,050 28,430 28,325
8,830 6,495 1,945 2,350 19,620 20,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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