AoeStats
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Nomad

510077055Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1459
+14
🇹🇷 Varangians · Türkiye
1342
+19
🇹🇼 Huns · Taiwan
1330
+19
🇹🇷 Sicilians · Türkiye
1228
+23
🇺🇸 Varangians · United States
1487
-22
🇨🇳 Huns · China
1487
-22
1382
-18
🇮🇳 Danes · India
1266
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,661 15:26 18:40 33:05 ⛏ Fish Boom FC
47 2,183 15:28 23:03 — ⛏ Fish Boom FC
35 1,627 13:46 18:11 — ⛏ Fish Boom FC
35 1,631 13:36 28:05 34:23 ⛏ Fish Boom FC into Fast Imp
33 1,568 15:31 20:09 33:55 ⛏ Fish Boom FC
28 1,306 14:09 17:38 34:05 ⛏ Fish Boom FC
21 971 16:16 20:13 — ⛏ Fish Boom FC
20 923 14:33 18:52 37:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,390 17,090 23,445 3,750 76,675 78,083
28,255 15,140 21,620 500 65,515 70,212
13,295 19,326 10,925 7,725 51,271 56,961
16,655 10,490 6,350 2,580 36,075 37,927
15,770 8,955 3,795 1,500 30,020 32,521
13,025 7,777 3,125 1,800 25,727 27,387
8,710 9,984 3,365 305 22,364 24,035
8,120 7,070 2,470 625 18,285 18,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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