AoeStats
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Nomad

509914519Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1564
+13
🇭🇰 Mongols · Hong Kong SAR China
1519
+15
🇭🇰 Celts · Hong Kong SAR China
1517
+15
🇨🇳 Khmer · China
1457
+18
🇧🇪 Malians · Belgium
1574
-18
🇧🇪 Varangians · Belgium
1568
-18
🇧🇪 Danes · Belgium
1464
-14
🇧🇪 Lithuanians · Belgium
1390
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,709 14:09 18:58 — ⛏ Fish Boom FC
53 2,143 14:31 19:03 — ⚔ Fish Boom into Towers FC
45 1,824 13:19 17:12 — ⛏ Fish Boom FC
33 1,341 17:26 30:23 — ⛏ Fish Boom FC
32 1,273 13:48 17:17 37:53 ⛏ Fish Boom FC
30 1,215 13:07 16:51 39:44 ⛏ Fish Boom FC
28 1,112 15:30 18:20 34:55 ⚔ Fish Boom FC into Scouts
24 986 14:41 18:10 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,780 14,148 5,380 3,980 43,288 46,369
17,445 11,556 7,400 2,580 38,981 41,754
11,325 14,048 7,390 3,200 35,963 38,193
13,725 12,471 3,455 2,550 32,201 34,753
13,725 9,566 4,590 2,285 30,166 32,619
8,465 15,154 2,385 2,600 28,604 29,178
9,420 7,769 2,870 3,550 23,609 25,009
7,000 8,970 320 725 17,015 17,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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