AoeStats
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Nomad

508930002Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 42m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1095
+13
🇹🇷 Bulgarians · Türkiye
1068
+14
🇩🇪 Saxons · Germany
1036
-14
🇩🇪 Varangians · Germany
1010
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,398 14:00 19:59 36:23 ⛏ Fish Boom FC
19 812 14:42 20:17 — ⛏ Fish Boom FC
18 789 15:58 20:47 36:40 ⛏ Fish Boom FC
15 649 12:40 21:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,810 9,715 5,325 850 27,700 32,118
10,495 6,500 5,635 1,750 24,380 25,497
8,395 6,135 4,915 1,600 21,045 24,631
5,860 6,610 2,095 1,950 16,515 17,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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