AoeStats
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Arabia

508925088Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 30m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1023
+13
🇩🇪 Varangians · Germany
997
+13
🇨🇳 Franks · China
948
-39
🇨🇳 Spanish · China
948
-39
Player eAPM Actions Feudal Castle Imperial Opening
36 1,119 12:30 25:02 — ⚔ Scout Rush
27 843 10:41 22:09 — ⛏ Fast Castle
22 689 10:07 20:21 — ⚔ Archer Rush
15 462 10:10 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,440 5,473 2,725 750 15,388 16,682
6,575 4,205 1,400 850 13,030 14,494
5,510 4,787 1,780 120 12,197 15,106
4,090 3,252 425 600 8,367 9,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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