AoeStats
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Black Forest

509943922Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Danes · Belgium
1580
+14
🇳🇱 Berbers · Netherlands
1554
+16
🇧🇪 Slavs · Belgium
1553
+16
🇳🇱 Bohemians · Netherlands
1515
+17
🇩🇪 Berbers · Germany
1595
-17
🇲🇽 Bohemians · Mexico
1541
-16
🇩🇪 Persians · Germany
1523
-15
🇺🇸 Varangians · United States
1520
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,627 19:51 24:02 36:40 ⛏ Fast Castle
42 2,404 10:58 16:09 30:30 ⛏ Fast Castle
41 2,325 24:06 28:00 40:28 ⛏ Fast Castle
40 2,256 10:11 14:12 30:56 ⛏ Fast Castle
38 2,182 24:07 31:22 36:04 ⛏ Fast Castle
30 1,694 9:45 21:15 34:01 ⚔ Scout Rush
28 1,614 19:59 30:09 41:47 ⚔ Archer Rush
21 1,200 11:42 15:29 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,605 29,632 23,900 6,060 100,197 117,253
34,645 38,275 16,780 2,025 91,725 104,490
28,855 19,250 25,345 1,630 75,080 94,975
26,390 25,433 13,090 2,505 67,418 74,708
20,480 25,046 14,630 3,015 63,171 76,833
28,640 15,761 14,070 1,880 60,351 78,299
14,775 16,580 10,235 4,475 46,065 56,402
17,690 15,698 10,715 1,045 45,148 51,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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