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Nomad

508881813Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 16m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1084
+17
🇹🇼 Byzantines · Taiwan
1069
+17
🇨🇳 Hindustanis · China
1041
+18
🇨🇳 Danes · China
1032
+19
🇨🇴 Italians · Colombia
1215
-23
🇨🇴 Varangians · Colombia
1183
-21
🇨🇴 Celts · Colombia
1005
-14
🇨🇴 Vietnamese · Colombia
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 647 — — — ⚔ Fish Boom into Drush
38 639 — — — ⛏ Fish Boom
34 577 14:55 — — ⛏ Fish Boom
31 524 13:01 — — ⛏ Fish Boom
31 521 13:24 — — ⛏ Fish Boom
30 509 14:13 — — ⛏ Fish Boom
26 439 12:02 — — ⛏ Fish Boom
13 215 15:25 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,250 2,731 400 0 5,381 6,004
2,000 2,329 295 100 4,724 5,361
2,850 1,578 190 100 4,718 5,617
1,750 2,500 50 100 4,400 5,092
2,000 2,190 90 100 4,380 3,984
2,250 1,725 50 100 4,125 3,764
1,850 1,670 210 100 3,830 3,992
1,400 2,030 50 100 3,580 4,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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