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Arena

509087059Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 63m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1539
+14
🇨🇳 Jurchens · China
1530
+14
🇨🇳 Varangians · China
1414
+19
🇨🇳 Chinese · China
1326
+21
🇨🇭 Cumans · Switzerland
1528
-19
🇪🇸 Wu · Spain
1471
-17
🇨🇳 Burgundians · China
1457
-16
🇨🇳 Spanish · China
1451
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 3,964 10:55 14:33 37:51 ⛏ Fast Castle
54 3,414 10:29 15:59 30:51 ⚔ Archer Rush
46 2,936 10:39 14:27 33:38 ⛏ Fast Castle
44 2,761 10:51 15:04 28:31 ⛏ Fast Castle
36 2,287 10:16 14:09 30:20 ⛏ Fast Castle
28 1,770 8:47 20:18 36:54 ⛏ Fast Castle
26 1,642 8:27 18:00 52:17 ⚔ Scout Rush
10 632 10:52 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,340 30,935 27,035 3,710 128,020 137,319
66,145 22,625 29,220 2,200 120,190 123,103
42,465 45,640 19,890 2,365 110,360 120,512
33,510 44,690 25,460 3,445 107,105 107,974
40,035 25,420 20,835 5,095 91,385 95,750
35,945 16,690 19,725 10,170 82,530 85,355
28,280 21,463 9,210 660 59,613 60,375
3,275 1,865 250 650 6,040 6,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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